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Black Ops Grunts voice acting.

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so, this theme treats on how would be nice to make the Black ops voice acting, which are the human grunts of half life1, but in opposing force.
In my opinion, i really hated the black mesa source human grunts voice acts. They were really overreacted. I mean, they were like WEEE ARREEE GONNA KICK YOUR FUCKING AAASS BLAAARRGGHHH HRAAAHHr, it sounded more like Hulk with a radio chatter in his mouth, than a tactical commando soldier. Mad
So i don't want this happen again in this amazing upcoming mod. REMEMBER: I'TS ONLY A SUGGEST, YOU CAN DO WHATHEVER YOU WANT.
make them sound like real tactical black ops units, with brief phrases and chats, and with radio waves. Try to make them talk and not everytime SCREAMING like in black mesa enemy humans did.
i would appreciate too much if anyone can respond this and what's the opinion about it.
Thanks, and i have so much faith in you guys! Biggrin Biggrin Biggrin

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"Will you fix Black Mesa?"

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Ever since the release of Black Mesa, we've been getting more and more suggestions involving Black Mesa content as frame of reference, mostly concerning certain content found to be either absolutely brilliant or lacking.

For example:
Quote:[bla bla] really sucked in BMS, can you do that better please...?
or
Quote:BMS really shines in [bla bla], can you do that too?


We're expected to give an answer as to whether or not we will actually improve the parts that felt unsatisfactory, or include things that were appreciated.

Generally, this is it:
We develop independently. (I bet you already knew that.)

This means that our work, while in development, doesn't warrant any direct comparison to Black Mesa whatsoever.

All we can do concerning Black Mesa and related suggestions / requests is to take note and continue with what we've been doing. Of course we have played, enjoyed and studied the mod and we eagerly learn from whatever comes our way.

Other than that, we are a completely different team with a completely different vision, which means that our mods will
  • look different
  • sound different
  • play differently
  • and feel different.

We don't share many Black Mesa-related issues and vice versa. Therefore the probability of lightning striking twice (figuratively speaking) is very low.

We are aware that large-scale comparison of the projects is inevitable; still our focus lies on re-imagining Opposing Force / Blue Shift in the best way we possibly can and it'll not shift towards "setting the bar higher than Black Mesa".
As much as some would like us to announce a "better" Black Mesa, that's never been what our projects are about.

We hope to create the best possible experience for you regardless of whether you have played Black Mesa or not.

Feel free to still fire questions at us on this subject; I just hope this answers some of them.

Cheerio.

Tahu136 - Animator

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Ive been working on animations for 2 years now. Started with Blender, recently moved to Cinema 4D. Im willing to dedicate part of my spare time to this project. Not all of it, cause Im still a student.
My Work:
For most of the time, Im doing Minecraft 3D animations.




Ive also done non minecraft work.



As for specifying on a certain project. I dont really care what I work on. If Im capable of doing the work, and have enough time for it. Ill be more than happy to help.
Steam ID: http://steamcommunity.com/profiles/76561198032502488

Thank you for your time.
Tahu

RossHildick3D - 3D Artist

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Hi There! My name is Ross Hildick, 25 years old and I have just graduated from a BA(Hons) Degree in 'Computer Animation Arts' at Bournemouth University, England [NCCA]. I have also completed a Maya Training course at Escape Studios. I am available to work anywhere in the world right now and thoughout University, gained experience from major VFX companies such as MPC, Double Negative and Cinesite to name a few and also a masterclass from Sony Games & Critereon. I am now looking for a solid foundation in my new Games industry Career!!
I recently also directed a VFX piece and a team of 6 for the [BFX] Festival/competition in Bournemouth, England which I also assumed the roles of Generalist, Modeller and Texture Artist. (see links below for my work from this). We got through to the finals with my piece '[CtrlZ]' and won 'Best Simulation' (a simulation which I assumed Art Direction in.
This ;ead to my work being shown in issue 58 of 3D Artist Magazine, 2013
See links below for examples of my work:

http://about.me/rosshildick
Blog/Website: http://www.rosshildick3d.wordpress.com/portfolio
YouTube (Watch me work): http://www.YouTube.com/RossHildick3D
Facebook: http://www.Facebook.com/RossHildick3D
*[BFX] Finalist Entry & Work*: http://rosshildick3d.wordpress.com/2013/08/15/bfx/

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I have no preference as to what area I work on other than being a 3D Artist or Runner, I just want to start working! my Steam ID is rosshildick: http://steamcommunity.com/profiles/76561197981551250/

Thankyou for your consideration! CV Attached Smile

Owing to these kinds of fiscal meltdown, they might

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Thanks to such economical turmoil, they may require Fast Payday Loan i would love you to your job more and more to produce for those fired associate nonetheless salary is still the identical or could be possibly even Fast Payday Loans cut down in addition to certain positive factors.Because of this it will be often not economical for travel to utilize home equity loan a good</br>

Peter Brev - Level Design -> Guard Duty

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Hello, so yes, I try again and apply for Guard Duty as a level designer.

From the last map I have made, many people on different forums and on Steam told me to reapply.

So I'm going to introduce myself and keep everything organized in this application.

I. About myself and the map overview

So I am now 17 years old now, and I have been mapping with the Source early 2007 since now.

I have also made few maps with the Gold source engine, but never were released. They were used for testing entities and architectures.

I have released many maps for Half-Life 2: Deathmatch and a few for Half-Life 2, but they weren't good enough.

So after the final decision given to my application, I have improved myself in terms of design and prop placement.

Since then, I have finished my last map deathrun_black_mesa.

Many people told me I've outdone myself on this map and hope this will be good enough for this application.

I have worked on this map for now 3 months and I think the outcome was enjoyable.

Many of my friends who tested the map loved the design of the map, I had many concrete and honest feedback and after alot of work, here's what I've came out with.

This map includes voice acting and a texture artist.

Many people told me to go ahead a reapply, that I had the potential and I really have improved my design skill, lighting skill, the prop placement.

This is why I reapply today, I really think that I can get my chance and helping you in designing the levels would be amazing for me.

Remember when you told me that my levels were too cubic?

So I told myself "Hmm, ok, so my levels are too cubic, let's open Hammer and let's try improving this."

After many architectural testing, I told that I was going to put my skills into a bigger map and that would be unique and I said I would call it deathrun_black_mesa.

I kept in mind "corner in a soft turn using the arches, cylinders, torus, spheres."

I really liked how the level was looking after some brush work and prop placement.

The level became to be bigger and bigger and I had to calm myself or I was about to hit the brush sides limit.

So this is where I have put all my skills into the map, this had to be done and hope that this can be good enough to enter the team.

The map is no longer a WIP, just so you don't ask any questions about it.

Oh, I almost forgot, some screenshots of course:
[Image: 2013-11-04_00001_zpsaf61b62f.jpg]
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[Image: 2013-11-04_00031_zpse0e708a4.jpg]

Note: The cafeteria in the offices has a flickering light

Note 2: The pushpads you can see in the parking are used as teleporters, for some reason, I had no luck to get the particles to work, so I ended up using this.

Note 3: I see I'm limited to 10 screenshots, so I've uploaded the main areas of the map. To have the full screenshots, download it here: https://mega.co.nz/#!S4Q0ib7I!HFNABSqwgj...0tYQrN-6Ks
or view it on my profile here: http://steamcommunity.com/id/PeterBrev/screenshots

II. Contacting me

You can directly contact me through Steam here: http://steamcommunity.com/id/PeterBrev/

III. Which project to work on

I would like to work on Guard Duty as I have viewed the screenshots and had some ideas for you in terms of designing the levels, I have taken a fresh memory by playing Half-Life: Blue Shift again.

IV. What would I do if I have the chance to join

If I can work with the team, I will be sure to respect what you will tell me. Basically, I will focus on the maps I am asked to do, not disappoint you, provide all my skills/knowledge I can on the maps.

You are a valuable community and that's why I'm here to help you.

V. To finish the application with

I hope this will be good enough for you to consider me, as I've said, many people told me I've outdone myself and told me to apply again because they are sure I have the potential to enter, they all hope I get accepted.
I have checked the level design section on both OBM and GD and I also feel that I can accomplish levels like you would do.
Please note that I am very open to criticisms, I like to know what's good and what's wrong with the design of the level.

Thank you for reading, any questions about the map can be asked.

JoshLShepherd - Animator

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My name is Joshua Shepherd, I'm a character and creature animator and a recent graduate of my BA Computer Animation Arts studies at Bournemouth University. I have been passionate about film, games, and animation from a young age and I've been making animations since I was ten years old. My ambition is to work as an animator in the film and games industries.





My areas of expertise are animation and rigging. Outside of my studies, I chose to visit FMX in Stuttgart in April which was an excellent networking event. I was lucky enough to have my show reel reviewed by Renato Dos Anjos of Disney. He showed me several areas where I could improve but also said "my timing and posing was excellent". I am ambitious and always seek to get the best out of what I do.





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I am very excited by the work that you are doing and I would love the opportunity to contribute as an animator on any of your projects. I am friendly, helpful, willing to take criticism, good at working under pressure and I'm able to adapt.

Please find my CV attached to this thread.

Website: www.joshuashepherdanimation.com

Facebook: https://www.facebook.com/JoshuaShepherdAnimation

.pdf  JShepherd_CURRICULUM_VITAE_v2_2013.pdf (Size: 56.84 KB / Downloads: 6)

Tabajara Level Design Re-Application

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Hello folks from Tripmine Studios,
My name is Wallace Moura, aka Tabajara 7.7 . I'm 19 years old guy from Brazil and here again to show you guys that i have read your last feed-back of my old application that i send via email.

Most of my information was already in that email, but i'll repeat here with no problem: i'm currently known as a 'fan Level Design' of a Half-Life 2 mod called 'Zombie Panic! Source' since 2009 when i met this mod - same year that i started create levels in Hammer for the first time, plus i work with the Dev Team as a Playtester since 2012, testing maps,models and bugs/exploits in-game.
From that view, you can conclude that i know how to work with a Dev Team, keeping the mod alive and taking care of it - don't leak any information about future updates that the game will get in the future and always posting your feed-back of my last PT test ( saying what i think of the changes that the mappers and modders did )

My maps have been 'growing' up with the changes and new ideas that i do on each time, improving my skills of detailing as much as i can since 2009. It's a pleasure to create new maps with new environments, new objectives and routes to complete the round. I know that my past projects haven't 'glad' you guys about me and my works, i understand that. That's why on each year, i try to go back to my versions, and try to make a new-better version of my last works. I like to know where and what i did wrong, how i can improve that areas.

On my last application, i read your two priority critics: too much cubic and lack of a good 'lighting' work. I did my best upgrading my map of 2012 called "Area41_b1" as a old and a too basic map (you're free to check this version of the map here) to a new final version that i started in September and just about to finished in the day 2 of 2014.

Here's some media (screenshots) that i took in-game, click here to check out.
There're just 10 screenshots, you're free to download the map to have a better view 'inside'. This is my most recently work.

Again, i would love to work in this project that you folks are doing, be a part of the team and do my best to attend the requirements that you're looking for. Work on the both projects as a Level Design.

My SteamID is : Tabajara77. Feel free to add me any time.

Thank you for reading and nice year to the team for the release date in Q1 2014.

Cheers,
Tabajara

What's your Favorite Band

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Hi everyone, I'm new in the forum, I like Heavy and Power Metal, would be awesome include a song like this genres in the soundtrack of OBM/GD.
Sabaton is one of my favorite bands Smile









Gene Worm Fight

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Hello everyone! recently went back to playing op4 and I've noticed that in the place where we fight Gene Worm. It looked like a place with no sense, a place that had no relation to Black Mesa facility, I suggest that this place is rebuilt as a kind of sector where experimenting with teleportation similar to the lambda complex, but it looks like a slightly more old site. Where it has been discovered, somehow, the Race X Homeworld, I have understood that this place belongs to biodome complex so could be an semi-abandoned area of the sector.

And also that the Xen Crystal Turrets can be manually reloaded after being fired using the pick up system (similar to TOW launcher we saw on Black Mesa) and having ammunition box where these tiny crystals stay.

Half-Life - Custom Action Figures

GD Intro

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Hello again! I think this idea I have postulated before. Ok, here I go..

It would be awesome at the beginning of the game, our hero leave his bedroom (Area 8 Topside) and then going into the Transit System. Something like HL1 mod Residual Life (which incidentally, is very interesting and I recommend)



and this:



I understand that it may be hard work, but I would like that you were considering it for making the game much longer and interesting (see how Calhoun interacts with environment before the incident) and because in the original game seems to Barney woke up in the transit system hahaha

Guard Duty page in Moddb

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You plan to place a flash intro and a background page like the OBM page?

Green Light

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Valve has recently said that they will be retiring Green light within the next few months. Will you attempt to put Guard Duty out on Green Light before This happens? If you aren't going to, do you plan to attempt to still get Guard Duty on Steam at some point?

Michael Tsarouhas - Voice Actor

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Hello!

My name is Michael Tsarouhas. I am a voice actor interested in getting involved with the production of Operation Black Mesa. I'm a big fan of Opposing Force and I would love to have a hand in helping recreate it. I always loved its militaristic aesthetic and John St. John's depiction of the drill instructors and soldiers. I think I could do a good job myself with it if you will have me.

I met with Brandon Smith (EvilGoodGuy) at Steam Dev Days in Seattle last week, and he told me that there was a need for voice actors. I've emailed him and included a few samples and summary of my work to date, which can be seen and linked below:

The bulk of my experience comes from radio and independent video game and mod projects. I have also done some work in animation. If you are familiar with Clambake Animation and Assy Mcgee, you can have a look at this spoof I voiced and put together with Carl Adams, the head director at that studio. He produced shows like Adult Swim's Home Movies, Assy Mcgee, and Comedy Central's Dr. Katz. (http://youtu.be/XGHcApFF7D8)

I was at Steam Dev Days representing a Source game called Underhell that was recently greenlit (http://steamcommunity.com/sharedfiles/fi...93935811). It's out right now on moddb. In it, I voiced the enemy soldiers, police officers, player noises, and several other characters. I also wrote, recruited, and directed audio for part of the intro mission and was heavily involved in the game's weapon design. If needed, I would be happy to assist with other areas of production with Operation Black Mesa, be they quality assurance, audio, writing, editing, design, etc.

My latest project is Insurgency, which just released on January 22nd. (http://store.steampowered.com/app/222880/). I did voices for the Insurgents, Security forces, and the tutorial. I can be heard in any of those trailers on that page, but best heard in the prerendered launch trailer.

I've included an easter egg I wrote and voiced for Underhell, called the it skit. I have also included my demo reel just to give you a general idea of the voices I can do and a radio promotion.

http://www.mediafire.com/download/25e2bb...tfolio.rar

Please let me know what you guys think and if you have any interest. I can be reached at my email, which is tsarmikee@gmail.com

Thanks

Music

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Hi, my name's Paul and I'm an aspiring music producer. I produce primarily in the electronic styles of music (not just dance), I've been producing for just over two years now, here's my SoundCloud page where you can hear my works:

https://soundcloud.com/pjcmusic

Drew Becker--Sound Designer

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Hello,

I am a sound designer and audio engineer with experience in recording sound effects, voice, and music, and editing, mixing, and mastering. I have a bachelor's degree in Audio Production from Webster University in St. Louis and am very eager to get into a game audio project. I am interested on working either project. Please visit my website beckersound.com for examples of my work and resume.

Thank you,
Drew Becker
Steam ID: cosmo101

Matthew Hull - Sound Designer

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Hey everyone!

I'm a Sound Designer looking for a project to work on in my spare time. I've been employed with WayForward Technologies for a few years now, and have had the pleasure of working on projects ranging from the more grim and surreal Silent Hill: Book of Memories to the very gamey Ducktales Remastered. I also have extensive experience working in the middleware tools FMod and wWise. While the timing of this application lands right in the middle of my gutting my demos and redesigning my website, Ill include a couple links to playthroughs of a few titles I've worked on. I hope to talk to you guys soon and determine if working with you will be mutually beneficial to both of us! Also, either project would be of interest to me.

Ducktales Remastered playthrough: http://www.youtube.com/watch?v=mr-5-BpxwSo

Silent Hill: Book of Memories youtube playthrough: http://www.youtube.com/watch?v=RHd98JCw2yQ (I apologize for the audio quality here, nobody seems to want to record the gameplay audio through the headphone jack.)

Adventure Time: Hey Ice King Why'd You Steal Our Garbage: http://www.youtube.com/watch?v=DCtAXHdKxPc

Double Dragon Neon: http://www.youtube.com/watch?v=drDFK1U_qB4

Website: Matthewedwardhull.com (currently undergoing redesign, so elements might be missing)

Steam name: HullaciousM
I look forward to hearing from you guys!

Scott Riesterer - Sound Designer

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Hello,

I'm interested in taking on some game projects to update my portfolio. I'm a graduate of the Vancouver Film School's Sound Design for Visual Media program and I've worked on a few short films, and documentary projects since graduating. I interned for a few months at a professional audio post production facility and most notably, I designed concept audio for the Chevy Volt. I do not yet have experience with FMod or WWise, but it would be great to have a project like this provide a reason to familiarize myself with those tools.

I'd really appreciate it if you would take the time to have a look at my links below. Perhaps we can discuss how I might be be able to fit in with your team.

Thanks,
Scott Riesterer

http://www.sublimesound.com
http://www.soundcloud.com/scottmfr
http://www.linkedin.com/pub/scott-riesterer/1/94a/1a7

Unactive one month (maybe)

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Hey,


I am going to stay off the internet for a while because of an case


Best Regards,
LeeoryHarold
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