Hello, so yes, I try again and apply for Guard Duty as a level designer.
From the last map I have made, many people on different forums and on Steam told me to reapply.
So I'm going to introduce myself and keep everything organized in this application.
I. About myself and the map overview
So I am now 17 years old now, and I have been mapping with the Source early 2007 since now.
I have also made few maps with the Gold source engine, but never were released. They were used for testing entities and architectures.
I have released many maps for Half-Life 2: Deathmatch and a few for Half-Life 2, but they weren't good enough.
So after the final decision given to my application, I have improved myself in terms of design and prop placement.
Since then, I have finished my last map deathrun_black_mesa.
Many people told me I've outdone myself on this map and hope this will be good enough for this application.
I have worked on this map for now 3 months and I think the outcome was enjoyable.
Many of my friends who tested the map loved the design of the map, I had many concrete and honest feedback and after alot of work, here's what I've came out with.
This map includes voice acting and a texture artist.
Many people told me to go ahead a reapply, that I had the potential and I really have improved my design skill, lighting skill, the prop placement.
This is why I reapply today, I really think that I can get my chance and helping you in designing the levels would be amazing for me.
Remember when you told me that my levels were too cubic?
So I told myself "Hmm, ok, so my levels are too cubic, let's open Hammer and let's try improving this."
After many architectural testing, I told that I was going to put my skills into a bigger map and that would be unique and I said I would call it deathrun_black_mesa.
I kept in mind "corner in a soft turn using the arches, cylinders, torus, spheres."
I really liked how the level was looking after some brush work and prop placement.
The level became to be bigger and bigger and I had to calm myself or I was about to hit the brush sides limit.
So this is where I have put all my skills into the map, this had to be done and hope that this can be good enough to enter the team.
The map is no longer a WIP, just so you don't ask any questions about it.
Oh, I almost forgot, some screenshots of course:
Note: The cafeteria in the offices has a flickering light
Note 2: The pushpads you can see in the parking are used as teleporters, for some reason, I had no luck to get the particles to work, so I ended up using this.
Note 3: I see I'm limited to 10 screenshots, so I've uploaded the main areas of the map. To have the full screenshots, download it here:
https://mega.co.nz/#!S4Q0ib7I!HFNABSqwgj...0tYQrN-6Ks
or view it on my profile here:
http://steamcommunity.com/id/PeterBrev/screenshots
II. Contacting me
You can directly contact me through Steam here:
http://steamcommunity.com/id/PeterBrev/
III. Which project to work on
I would like to work on Guard Duty as I have viewed the screenshots and had some ideas for you in terms of designing the levels, I have taken a fresh memory by playing Half-Life: Blue Shift again.
IV. What would I do if I have the chance to join
If I can work with the team, I will be sure to respect what you will tell me. Basically, I will focus on the maps I am asked to do, not disappoint you, provide all my skills/knowledge I can on the maps.
You are a valuable community and that's why I'm here to help you.
V. To finish the application with
I hope this will be good enough for you to consider me, as I've said, many people told me I've outdone myself and told me to apply again because they are sure I have the potential to enter, they all hope I get accepted.
I have checked the level design section on both OBM and GD and I also feel that I can accomplish levels like you would do.
Please note that I am very open to criticisms, I like to know what's good and what's wrong with the design of the level.
Thank you for reading, any questions about the map can be asked.