Hello,
I'll start off with a short introduction. My name is Sébastien, but online I go by the name of Exi or Exigopro. I live in Belgium and I've been mapping for source for a very long time. Initially I started making maps for Counter-Strike 1.6, maps that I never released because they were horrible. From then I've improved in every aspect of level design, including gameflow, optimization and in general the quality of my work.
Preferences
I like to work on the multiplayer map(s) for both OBM and GD, I've never released a multiplayer map and I think that I have what it takes to finally do so.
My work
I'm working on a Left 4 Dead 2 campaign for 2 years now. I work with a team of members from America, Belgium and Finland. It's been a magnificent learning experience and, even though it was a tough ride, I'm happy that I was a part of it.
Due to the fact that I've not released anything on the Source SDK I can only show you some screenshots from maps I made with Left 4 Dead 2 Authoring tools. Just to be clear, there's practically no difference between SDK and AT when looking at the mapping aspect. Only different I/O things. I'm just adding this because I don't want you to think that I'd be worthless when using SDK ;)
Here's some screenshots of my work: (I've only taken the parts of the campaign that I designed, not the ones that other members made)
![[Image: sAUH.jpg]]()
![[Image: I0JC6.jpg]]()
![[Image: KSLU.jpg]]()
![[Image: nhrU.jpg]]()
![[Image: 0Ac1.jpg]]()
![[Image: iKwJZ.jpg]]()
![[Image: AOoM.jpg]]()
![[Image: Ydsn0.jpg]]()
![[Image: mhLRV.jpg]]()
Contact
You can always contact me via steam: http://steamcommunity.com/id/Exigopro/ or Skype: Sebaman2.
I hope you will consider my application favorably and I hope to talk to you soon.
Kind regards,
Exi
I'll start off with a short introduction. My name is Sébastien, but online I go by the name of Exi or Exigopro. I live in Belgium and I've been mapping for source for a very long time. Initially I started making maps for Counter-Strike 1.6, maps that I never released because they were horrible. From then I've improved in every aspect of level design, including gameflow, optimization and in general the quality of my work.
Preferences
I like to work on the multiplayer map(s) for both OBM and GD, I've never released a multiplayer map and I think that I have what it takes to finally do so.
My work
I'm working on a Left 4 Dead 2 campaign for 2 years now. I work with a team of members from America, Belgium and Finland. It's been a magnificent learning experience and, even though it was a tough ride, I'm happy that I was a part of it.
Due to the fact that I've not released anything on the Source SDK I can only show you some screenshots from maps I made with Left 4 Dead 2 Authoring tools. Just to be clear, there's practically no difference between SDK and AT when looking at the mapping aspect. Only different I/O things. I'm just adding this because I don't want you to think that I'd be worthless when using SDK ;)
Here's some screenshots of my work: (I've only taken the parts of the campaign that I designed, not the ones that other members made)
![[Image: sAUH.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/sAUH.jpg)
![[Image: I0JC6.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/I0JC6.jpg)
![[Image: KSLU.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/KSLU.jpg)
![[Image: nhrU.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/nhrU.jpg)
![[Image: 0Ac1.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/0Ac1.jpg)
![[Image: iKwJZ.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/iKwJZ.jpg)
![[Image: AOoM.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/AOoM.jpg)
![[Image: Ydsn0.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/Ydsn0.jpg)
![[Image: mhLRV.jpg]](http://www.kaise123.com/imgupload/images/2013/07/17/mhLRV.jpg)
Contact
You can always contact me via steam: http://steamcommunity.com/id/Exigopro/ or Skype: Sebaman2.
I hope you will consider my application favorably and I hope to talk to you soon.
Kind regards,
Exi