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Level Design Application - Exi

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Hello,

I'll start off with a short introduction. My name is Sébastien, but online I go by the name of Exi or Exigopro. I live in Belgium and I've been mapping for source for a very long time. Initially I started making maps for Counter-Strike 1.6, maps that I never released because they were horrible. From then I've improved in every aspect of level design, including gameflow, optimization and in general the quality of my work.

Preferences
I like to work on the multiplayer map(s) for both OBM and GD, I've never released a multiplayer map and I think that I have what it takes to finally do so.

My work
I'm working on a Left 4 Dead 2 campaign for 2 years now. I work with a team of members from America, Belgium and Finland. It's been a magnificent learning experience and, even though it was a tough ride, I'm happy that I was a part of it.
Due to the fact that I've not released anything on the Source SDK I can only show you some screenshots from maps I made with Left 4 Dead 2 Authoring tools. Just to be clear, there's practically no difference between SDK and AT when looking at the mapping aspect. Only different I/O things. I'm just adding this because I don't want you to think that I'd be worthless when using SDK ;)
Here's some screenshots of my work: (I've only taken the parts of the campaign that I designed, not the ones that other members made)

[Image: sAUH.jpg]
[Image: I0JC6.jpg]
[Image: KSLU.jpg]
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[Image: mhLRV.jpg]

Contact
You can always contact me via steam: http://steamcommunity.com/id/Exigopro/ or Skype: Sebaman2.

I hope you will consider my application favorably and I hope to talk to you soon.

Kind regards,
Exi

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