Hello, will your version of Marine squadmates retain their macho (or Duke Nukem) personas of Opposing Force.
or are you going for more of a shifty/shady tone of Half Life 1
If you ask me i think you can take inspiration from Killzone 2 when doing the transitioning from just generic soldier boys into fully unlikable people.
http://exploringbelievability.blogspot.s...lzone.html
or are you going for more of a shifty/shady tone of Half Life 1
If you ask me i think you can take inspiration from Killzone 2 when doing the transitioning from just generic soldier boys into fully unlikable people.
http://exploringbelievability.blogspot.s...lzone.html
Quote:One thing I really liked about the characterization, especially in Killzone 2, was that people could be unpleasant without being your enemy. The main team consists of four people: the player-character Sev, the team leader Rico, the demo expert Natko, and the tech expert Garza. Within this team, Sev and Garza have the most obvious camaraderie, playing off of each other's jokes and connecting on an intellectual level that's hard to get across. It's not particularly intellectual - they're still grunts in a CoD-style game - but they "get" each other, and they're more open with each other. In contrast, Rico and especially Natko are sort of classic meatheads; Rico means well, but doesn't enjoy thinking things through, and Natko's just sort of a dick.If you are unsure in how soldiers should be this is a decent place to start with http://exploringbelievability.blogspot.s...lding.html
What differentiates Killzone from games like Halo or Gears of War in this regard is that there's some legitimately uncomfortable moments with the latter two; it's not like Baird or Cole from GoW where they have hearts of gold despite being weird, they're legitimately shifty characters without being escalated to "villains". Rico screws up several delicate operations by his ham-handed approach, and Natko at some point makes the subtle escalation from "team jerk" to a fully unpleasant character. Yet they both do their job (well, except when Rico screws up), and they're allowed to be unpleasant without falling into the usual image of an undisciplined, rowdy, hostile soldier. They're not your friends, but they're on your side.